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					UMotion Manual
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				<h1 class="headline1" id="">Animated Properties List</h1><p class="textBlock">The Animated Properties List is located at the left side of the Clip Editor. The Animated Properties List shows all animated properties that are present in the current project rig configuration. Its vertical scroll bar is linked with the Dopesheet so that every line in the list can be traced to the Dopesheet to find the related keys.</p><img src="images/ClipEditorAnimatedPropertiesList.png" class="image"></img>
<p class="imageText">Clip Editor - Animated Properties List</p><ul class="listMain">
    <li class="listItem"><span class="listText">The icon on the left of each animated property indicates the property type.</span></li>
    <li class="listItem"><span class="listText">The icon is followed by the bone/transform name the animated property is related to and the type of the animated property which stands after the <b>':'</b>.</span></li>
    <li class="listItem"><span class="listText">The orange <b>RM</b> indicates that the animated property is driven by <a href="RootMotion.html" class="link">Root Motion</a>.</span></li>
    <li class="listItem"><span class="listText">Thru a <span class="keyboardKey">context click</span> on the property or by <span class="keyboardKey">left clicking</span> the gear icon the settings context menu is opened.</span></li>
    <li class="listItem"><span class="listText">When holding <span class="keyboardKey">Alt</span> while <span class="keyboardKey">left clicking</span> on a property the appropriate bone/transform gets selected in the Scene View.</span></li>
</ul><h3 class="headline3" id="ContextMenu">Context Menu</h3><img src="images/ClipEditorPropertyContextMenu.png" class="image"></img>
<p class="imageText">Animated Property Context Menu</p><table class="themeTable">
    <tr class="themeTableRow">
        <th class="themeTableHeader">Menu Item</th>
        <th class="themeTableHeader">Description</th>
    </tr>
    <tr class="themeTableRow">
        <td class="themeTableCell">Root Motion</td>
        <td class="themeTableCell">Enables/disables root motion for the animated property (only available for position and rotation properties, more information below).</td>
    </tr>
    <tr class="themeTableRow">
        <td class="themeTableCell">Rotation Mode</td>
        <td class="themeTableCell">Selects the <a href="RotationModes.html" class="link">Rotation Mode</a> for the animated property (only available for rotation properties). If multiple animated properties are selected, this will affect all rotation properties in the selection.</td>
    </tr>
    <tr class="themeTableRow">
        <td class="themeTableCell">Select all Keys</td>
        <td class="themeTableCell">Selects keys of the animated property in the Dopesheet/Curves view.</td>
    </tr>
    <tr class="themeTableRow">
        <td class="themeTableCell">Select in Scene</td>
        <td class="themeTableCell">Selects the appropriate bone/transform in the Scene View. </td>
    </tr>
</table><h3 class="headline3" id="">Warning Icon</h3><p class="textBlock">If an animated property is not available in the current selected animated GameObject it is displayed in yellow together with a warning icon.</p><img src="images/MissingAnimatedProperty.png" class="image"></img>
<p class="imageText">Missing Animated Property</p><h2 class="headline2" id="">Animated Properties List Footer</h2><p class="textBlock">The footer of the Animated Properties List displays summary information of the current animation clip.</p><img src="images/ClipEditorFooter.png" class="image"></img>
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					<p class="textBlock" align="right"><a href="https://forum.unity.com/threads/new-umotion-animation-editor-released.490618/" class="link">Unity Forum Thread</a> | <a href="https://www.facebook.com/Soxware/" class="link">Facebook</a> | <a href="https://twitter.com/SoxwareInteract" class="link">Twitter</a> | <a href="https://www.youtube.com/channel/UCCuE6nI5gHvUQjx0lo6Twtg" class="link">Youtube</a></p>
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